FreeCell Solitaire.
FreeCell begins with every card visible. There is no stock and no hidden-card lottery: the main constraint is how much temporary space you leave yourself.
Play free now No account · Saved progress · Undo includedHow to play
Build all four foundations from Ace to King by suit, using four free cells to rearrange the table.
- All 52 cards start face up across eight columns. Build down in alternating colors.
- Each free cell holds one exposed card. Any exposed card can fill an empty column.
- Move an ordered sequence only when the available cells and empty columns provide enough temporary space. The destination column does not count as spare space.
- Build foundations up by suit, starting with an Ace. Foundation cards stay there. There is no stock.
A rule in action
Use free cells as temporary parking
Each of the four free cells holds one exposed card. Move cards into cells to uncover useful cards, then try to empty the cells again. On the table, build downward in alternating colors. Any exposed card can fill an empty column. Foundations build up by suit, and cards placed there stay there in this version.
Why a sequence can be too long to move
A multi-card move represents a series of legal one-card moves. With two empty cells and no spare empty column, you can move a sequence of three cards. For an occupied destination, the limit is (empty cells + 1) × 2 to the power of the number of spare empty columns. When moving to an empty column, exclude that destination from the spare-column count.
Plan the release, not just the first move
Before filling a free cell, decide how the parked card will leave it. A move that uncovers an Ace may be useful, but filling every cell can stop you from moving a longer sequence. Empty columns are especially flexible because they can hold an entire ordered sequence. Undo is useful for trying the full sequence of moves, not just its first step.
How many cards can I move?
Free cells and empty columns provide temporary storage. Choose the space available on your board. The destination column cannot also be used as temporary storage.
Up to 3 cards: (2 + 1) × 2⁰ = 3.
The run must still descend in alternating colors and fit the destination card. Such a run has at most 13 cards. This is a teaching example; your saved game stays unchanged.
Move three cards using two free cells
Move 7♠–6♥–5♣ onto 8♥. Step through the legal single-card moves that make up this move.
Start: both free cells are empty.
Common questions
Why does a legal-looking stack refuse to move?
There may not be enough empty cells and spare columns to move it one card at a time. Free a cell, create a spare column, or move a shorter sequence.
Does an empty destination count as spare space?
No. You need that column as the destination, so it cannot also be used as a temporary storage column when calculating the move limit.
Controls, saves and offline play
Tap a card for an available move or drag it to choose a destination. Tab moves between cards. Space selects a card; Enter on a destination moves it. D draws from the stock in variants that have one.
H gives a hint, Ctrl/⌘ Z undoes a move, and F toggles fullscreen where supported. Each variant saves separately on this device. Switching language keeps the same save. Up to 100 undo steps are retained.
First open the game online. Once the menu says “Available offline”, you can reopen it without a connection while your browser retains its data. Clearing site data also removes saved games.